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Making a Deckhand

Visual design process behind one of the playable characters of Gatedelvers; Deckhand. DH is a spunky little guy, a former janitor of the Fairweather Fleet, who became a member of the Gatedelvers after his homeworld was corrupted by the Fog. What he lacks in combat experience he makes up for in enthusiasm.

Boi in Unreal engine, textured by Ruska Sarapisto

Boi in Unreal engine, textured by Ruska Sarapisto

First round of sketches, very sky-pirate-y. The waist sash and headband ideas carried over but all of these were pretty much scrapped

First round of sketches, very sky-pirate-y. The waist sash and headband ideas carried over but all of these were pretty much scrapped

Second round, sky-mechanic/janitor. Continued iterating on mainly 3, 5, 8,9 and 10

Second round, sky-mechanic/janitor. Continued iterating on mainly 3, 5, 8,9 and 10

Third round of colorless sky-janitor outfits.

Third round of colorless sky-janitor outfits.

First round of colored sketches, continued iterating on mainly 1, 2, 4, 8

First round of colored sketches, continued iterating on mainly 1, 2, 4, 8

Last round of colored sketched, #8 ended up as the final design

Last round of colored sketched, #8 ended up as the final design

Cleaned up final design sketch

Cleaned up final design sketch

WIP from Blender. The model was build on a template edited from an early development PC Delver

WIP from Blender. The model was build on a template edited from an early development PC Delver

Model at the UV mapping stage...

Model at the UV mapping stage...

...Except the hair needed more poof and got a restyling

...Except the hair needed more poof and got a restyling

Final version of the model in Blender

Final version of the model in Blender